01
The Challenge
Reward systems fail when incentives are static and easily gamed.
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╚══════════════╝ Tokenized reward system with difficulty-adjusted incentives tied to driving behavior, creating self-balancing behavior change mechanics.
Reward systems fail when incentives are static and easily gamed.
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We designed rewards as a dynamic, difficulty-adjusted system.
Tokenized reward model tied to driving behavior
Increasing difficulty as global performance improves
Utility-focused token economics
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Created self-balancing incentive system
Aligned with long-term behavior change
Designed for sustainable engagement, not short-term gaming
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